Elden Ring dataminer brings giant enemies to life, accidentally makes 300-foot boss

What happens when the two tallest NPCs in Elden Ring wake up and start walking? For starters, one of them can crash the game.

Dataminer and the popular Elden Ring YouTuber Zuri Witch He investigated this in a new video focusing on Caelid’s largest inhabitants, the giant Great Jar and Dragon Greyoll.

In the video, Zullie states that Elden Ring intentionally resized some NPCs to allow for a wider variety of enemies. As a result, many NPCs, including Great Jar and Greyoll, rely on the same type of animation as small forms. This allows mods to raise, roam, and even attack these giant enemies with the same movements as their younger siblings.

The result is a truly spectacle to see. The Soaring Big Jar is quite large in itself, but the Greyoll is about twice its size, about 86 feet in size. In fact, according to Zullie, the game is often delayed or completely stopped because Greyoll struggles to support its huge size and intense animation.

Yes, it’s nice to see a giant dragon stagger, but it’s clear why Greyoll is willing to stay resident (even if it’s legitimate because of red rot). Maybe it’s good that these giants are dormant. After all, if the dragon keeps messing with your deck, you can’t be the lord of Elden.

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Elden Ring dataminer brings giant enemies to life, accidentally makes 300-foot boss

What happens when two of Elden Ring’s largest NPCs wake up and start roaming around? Well, one of them can crash your game, for starters. 
Dataminer and popular Elden Ring YouTuber Zullie The Witch investigated just that in a new video, which highlights the massive Great Jar and Greyoll the Dragon, the largest residents of Caelid.
In the video, Zullie notes that Elden Ring deliberately resizes some NPCs in an effort to ensure there’s a wider variety of enemies. As a result, many NPCs, including the Great Jar and Greyoll, will rely on the same types of animations that their smaller forms do. This allows modders to force these enormous enemies to get up, walk around, and even attack using the same moves as their comparatively tiny brethren.

The result is truly a sight to see. The towering Great Jar is large enough on its own, but Greyoll is about double its size, standing at roughly 86 meters. In fact, the game often ends up lagging or shutting down altogether, according to Zullie, due to how much it struggles to support Greyoll’s enormous size and intensive animations. 
Yes, it’s cool to see a huge dragon staggering around, but there’s clearly a reason Greyoll is resigned to staying a ground-dweller (even if it is canonically due to the scarlet rot). Perhaps it’s a good thing that these giants remain dormant. Can’t become an Elden Lord if a dragon keeps crashing your game, after all. 
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