Game

The Simpsons: Hit & Run devs explain how they were influenced by GTA 3

The Simpsons: Hit & Run developers explained that they were strongly influenced by Grand Theft Auto III and sought advice from the established Rockstar franchise.

Simpsons: Hit & Run developers Christopher Mitchell, Steve Bocksa, and Nigel Brooke talked to Retro Gamer about the impact and thinking process behind the game. “Without GTA III, there would be no Simpsons: Hit & Run,” Mitchell said. But instead of imitating Liberty City, Hit & Run brought Springfield’s fantasy world to life. The team began trying to duplicate the area shown in the demo and eventually built a city-wide race track inspired by GTA III. However, the main issue during production was the drive of AI. NPCs had a hard time navigating tight spaces, limiting the speed of their vehicles. Exciting speed is an important part of GTA games, so after feedback from testers, the issue was resolved.

One of the questions raised by Radical Entertainment was the feel of the game. Is it a “drive to perform a mission” game or a “get out of the car and perform a mission” game? When Mitchell joined the project, the goal was to make it a “get out of the car” game. This decision helped set us apart from other GTA games on the market. Instead of relying solely on the Simpsons brand to ensure success, it’s time. That doesn’t mean the series didn’t have a big impact on gameplay throughout its development-scripts are sent to The Simpsons writers for review and approval. As a big fan of the show, Mitchell worked with the show’s writers and was “really happy” to see his jokes appear in the final script.

The Simpsons: Hit & Run fans have long sought remakes or remakes, and one of them decided to remake with Unreal Engine 5, which was also supported by game lead designer Joe McGinn.

Do you accept all nostalgia?Here is The best retro games everytime.


See More

The Simpsons: Hit & Run devs explain how they were influenced by GTA 3

The Simpsons: Hit & Run developers have explained how they were hugely influenced by Grand Theft Auto III, and looked for guidance from Rockstar’s established series. 
Christopher Mitchell, Steve Bocksa and Nigel Brooke, developers of Simpsons: Hit & Run, spoke to Retro Gamer about the influence and thought process behind the game. Mitchell claims “if there was no GTA III, there wouldn’t have been a Simpsons: Hit & Run”. Instead of mimicking Liberty City, however, Hit & Run brought to life the fantasy world of Springfield. The team started out trying to replicate areas shown in the show, eventually building a racecourse through the city as inspired by GTA III. A major issue during production, however, was the driving AI; NPCs had trouble navigating tight narrow spaces, limiting how quickly vehicles could go. Exhilarating speed isan essential factor in GTA games, so after feedback from testers the problem was fixed.
An issue brought up by Radical Entertainment was the feel of the game: would it be a ‘driving around doing missions’ game or a ‘getting out of the car and doing missions game’? By the time Mitchell joined the project, its focus was established on making it a ‘get-out-of-the-car’ game, a decision that helped  set it apart in the market from the other takes on GTA which were being released at the time, rather than relying solely on the Simpsons brand to carry its success. That’s not to say that the show didn’t have a major influence on the game throughout its development –   scripts would be sent to the Simpsons writers for reviewing and approval. As a mega-fan of the show, Mitchell was “really happy” to be working alongside the scriptwriters of the show, and to see his jokes included in the final script.
Fans of The Simpsons: Hit & Run have been asking for a remake or a remaster for a long time, to the point where one of them decided to remake it using Unreal Engine 5, a project which even got props from the game’s lead designer, Joe McGinn. 
Embracing the nostalgia of it all? Here are the best retro games of all time.

#Simpsons #Hit #Run #devs #explain #influenced #GTA


Trả lời

Email của bạn sẽ không được hiển thị công khai. Các trường bắt buộc được đánh dấu *

Back to top button